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Ban Hammer Simulator

Ban Hammer Simulator

A Roblox experience owned by Pаrаgоn.

SimulatorENsimulatorquestingupgrade

Ban Hammer Simulator is a simulator experience created on 2018-06-14. It has recorded 26,721,043 lifetime visits and 325,734 favorites. The game holds a 90% like percentage. Currently, one user is playing. The experience is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

🛒Questing + Quest Shop Added! 👍More updates coming! 🔨Explore Ban Island and ban hordes of enemies to further upgrade your ban hammer. ⚡Complete quests to unlock items in the quest shop. 🏆Advance to the most EPIC BAN HAMMER IN THE WORLD to win the game! Official Ban Hammer Simulator Group https://www.roblox.com/My/Groups.aspx?gid=3352473 Game by br_cks and Wegny

Last updated by the developer 5 Mar 2023, 09:06 UTC.

1
playing (measured 10 Aug 2026, 14:01 UTC)
26,721,043
lifetime visits
90%
liked (71,682 👍 / 7,531 👎)
325,602
favourites (12.2 per 1k visits)
14 June 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

PLAYED BAN HAMMER SIMULATOR · other9,953,321 · 100.0% win
10 Bans! · other7,062,026 · 72.7% win
One Hundred Bans · other5,692,345 · 72.7% win
Quester · progression945,932 · 27.3% win
Hidden · secret583,069 · 0.00% win
Quest Completer · progression69,869 · 0.00% win
Met br_cks · other1,261 · 0.00% win
Master Quester · progression1,085 · 0.00% win
Met Wegny · welcome778 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked1 November 2026 — 90 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:1990no change
22 Oct 2026, 16:1790no change
12 Oct 2026, 16:1690no change
2 Oct 2026, 16:1590no change
22 Sept 2026, 16:0890no change
12 Sept 2026, 16:0590no change
2 Sept 2026, 16:0390no change
23 Aug 2026, 15:4990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.