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🦄Loyalty Clicker! [Earn Offline]

🦄Loyalty Clicker! [Earn Offline]

A Roblox experience owned by fanta is delicious.

Clicker & idleENincrementalponiesclicker

🦄Loyalty Clicker! [Earn Offline] is a clicker-idle Roblox experience created on 2024-12-24. The game has accumulated 648,959 lifetime visits and 8,669 favorites. Currently, 5 users are playing. The title holds a 91% like percentage. It features incremental gameplay mechanics including loyalty shards, upgrades, and rebirth systems.

Description (written by the developer; not a statement by this register)

Click to earn loyalty shards, buy items and upgrades, collect ponies, rebirth, and climb the leaderboard in this fast-paced incremental game! 🦄 This game is fan-made and does not generate any revenue/profit!

Last updated by the developer 14 Jul 2026, 22:00 UTC.

5
playing (measured 10 Aug 2026, 16:37 UTC)
648,959
lifetime visits
91%
liked (3,281 👍 / 318 👎)
9,050
favourites (13.9 per 1k visits)
24 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:372first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

1K Loyalty Shards! · collection234,196 · 100.0% win
1M Loyalty Shards! · collection144,975 · 53.4% win
1B Loyalty Shards! · other51,500 · 16.2% win
1T Loyalty Shards! · collection10,964 · 3.5% win
1Qd Loyalty Shards! · collection1,597 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:2191no change
13 Oct 2026, 22:2091no change
3 Oct 2026, 22:2091no change
23 Sept 2026, 22:1891no change
13 Sept 2026, 21:0791no change
3 Sept 2026, 21:0391no change
24 Aug 2026, 19:0691no change
14 Aug 2026, 19:0591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.