Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
(Kaizo Char) Sans Ops.rng | The Revival v0.12

(Kaizo Char) Sans Ops.rng | The Revival v0.12

A Roblox experience owned by RNG Cynicals.

SimulatorENSans RNGSoul OpsCharacter Collection

Description (written by the developer; not a statement by this register)

Welcome to Sans Ops.RNG. This game is (obviously) a mixture of Sans.RNG and your typical Soul Ops. Collect SP, get better characters, weapons and souls, and more. (THIS GAME IS WORK IN PROGRESS, ANY SUPPORT IS APPRECIATED) -description written by void -Credit to Kakachnik to making the cr sprite

Last updated by the developer 12 Aug 2026, 13:09 UTC.

0
playing (measured 12 Aug 2026, 17:21 UTC)
216,496
lifetime visits
74%
liked (351 👍 / 121 👎)
613
favourites (2.8 per 1k visits)
24 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:212first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early access
2,500 R$
sans???
600 R$
Error Sans
250 R$
StorySpin Sans
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reverted Murder · other12,999 · 24.0% win
Dreams turned to Nightmares · progression11,110 · 27.9% win
Mixed emotions · other10,513 · 5.4% win
Red And Blue · other10,076 · 15.2% win
Slow Decay · other8,945 · 11.8% win
Stringed Code · other7,301 · 8.2% win
Hardtale sans · other6,914 · 10.3% win
Ones And Zeros · other6,671 · 12.5% win
Insanity ends with rose · progression6,636 · 16.3% win
The Omnivenger · other6,564 · 17.3% win
Desolate Hatred · other6,559 · 14.4% win
Death · other6,427 · 7.3% win
Sans..from sans.rng...... · other5,811 · 11.7% win
From Code To Madness · other5,317 · 6.8% win
Psycomania · other5,108 · 16.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked25 August 2026 — 74 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:0274no change
15 Aug 2026, 03:4674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.