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(Kaizo Char) Sans Ops.rng | The Revival v0.12

(Kaizo Char) Sans Ops.rng | The Revival v0.12

A Roblox experience owned by RNG Cynicals.

SimulatorENSans RNGSoul OpsCharacter Collection

Description (written by the developer; not a statement by this register)

Welcome to Sans Ops.RNG. This game is (obviously) a mixture of Sans.RNG and your typical Soul Ops. Collect SP, get better characters, weapons and souls, and more. (THIS GAME IS WORK IN PROGRESS, ANY SUPPORT IS APPRECIATED) -description written by void -Credit to Kakachnik to making the cr sprite

Last updated by the developer 12 Aug 2026, 13:09 UTC.

0
playing (measured 12 Aug 2026, 17:21 UTC)
216,496
lifetime visits
75%
liked (405 👍 / 138 👎)
740
favourites (3.4 per 1k visits)
24 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:212first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early access
2,500 R$
sans???
600 R$
Error Sans
250 R$
StorySpin Sans
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reverted Murder · other16,081 · 14.7% win
Dreams turned to Nightmares · progression14,532 · 14.7% win
Red And Blue · other11,964 · 12.4% win
Mixed emotions · other11,435 · 4.5% win
Slow Decay · other10,612 · 5.6% win
The Omnivenger · other8,689 · 7.9% win
Insanity ends with rose · progression8,664 · 9.0% win
Stringed Code · other8,534 · 7.9% win
Desolate Hatred · other8,305 · 7.9% win
Hardtale sans · other8,255 · 4.5% win
Ones And Zeros · other8,235 · 10.2% win
Sans..from sans.rng...... · other7,426 · 3.4% win
Death · other7,360 · 7.9% win
Psycomania · other6,952 · 6.8% win
gold · collection6,794 · 11.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.515 August 2026 — 74 % liked25 August 2026 — 74 % liked4 September 2026 — 74 % liked14 September 2026 — 74 % liked24 September 2026 — 75 % liked4 October 2026 — 75 % liked14 October 2026 — 74 % liked24 October 2026 — 75 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:1775+1
14 Oct 2026, 08:1774-1
4 Oct 2026, 08:1675no change
24 Sept 2026, 08:1675+1
14 Sept 2026, 06:0074no change
4 Sept 2026, 05:5274no change
25 Aug 2026, 04:0274no change
15 Aug 2026, 03:4674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.