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Kill SCP-173 in Area 51

Kill SCP-173 in Area 51

A Roblox experience owned by - T H E R A M B O -.

HorrorENhorrorSCP Foundationsurvival

Kill SCP-173 in Area 51 is a horror experience created on December 24, 2024. The game currently has 1,274 players online and 5,174,030 lifetime visits. It holds an 82% like percentage and 3,165 favorites. The description details SCP-173 mechanics, including line-of-sight movement rules and teleportation abilities within a dark environment.

Description (written by the developer; not a statement by this register)

Item #: SCP-173 Object Class: Euclid Description: SCP-173 is a statue-like entity composed of concrete and rebar, with traces of Krylon brand spray paint. It is animate and extremely hostile. The object cannot move while within a direct line of sight, keep eye-contact and try not to blink 😉. SCP-173 Abilitys For whom the bell tolls : SCP-173 can turn like scp-087 the stairs monster and jumpscare you , It's 5x faster, darkness is 100% so you cant see anything without a flashlight. If you shoot scp-173 it will teleport slightly close after you ina matter of time there will be a certain time that it will disappear for a few seconds and appear infront of a random person inside the Area 51 Facility. PLATFORMS: Supporting Mobile And Computer barely support of Console as of now

Last updated by the developer 14 Aug 2026, 00:04 UTC.

76
playing (measured 21 Aug 2026, 20:54 UTC)
5,278,606
lifetime visits
76%
liked (637 👍 / 196 👎)
4,505
favourites (0.9 per 1k visits)
24 December 2024
created (per Roblox)

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Live players over time

Growth

66767110 August 2026 — 66 players21 August 2026 — 76 players10 August 202621 August 2026
2 measurements spanning 11 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–78 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5476+10
10 Aug 2026, 15:2266first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD ADMIN (SALE)
650 R$
Magic Carpet (SALE)
350 R$
Infinite Ammo (SALE)
199 R$
Boombox (SALE)
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome you gradually · welcome2,331,025 · 100.0% win
you killed scp 173 · progression690,286 · 11.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76827914 August 2026 — 82 % liked21 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 80 % liked13 September 2026 — 80 % liked23 September 2026 — 80 % liked3 October 2026 — 80 % liked13 October 2026 — 80 % liked23 October 2026 — 76 % liked14 August 202623 October 2026
9 measurements spanning 70 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:3476-4
13 Oct 2026, 01:3380no change
3 Oct 2026, 01:3380no change
23 Sept 2026, 01:3280no change
13 Sept 2026, 01:3280no change
3 Sept 2026, 01:3080-1
24 Aug 2026, 01:2381no change
21 Aug 2026, 20:5481-1
14 Aug 2026, 01:2282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.