Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Kill SCP-173 in Area 51

Kill SCP-173 in Area 51

A Roblox experience owned by - T H E R A M B O -.

HorrorENhorrorSCP Foundationsurvival

Kill SCP-173 in Area 51 is a horror experience created on December 24, 2024. The game currently has 1,274 players online and 5,174,030 lifetime visits. It holds an 82% like percentage and 3,165 favorites. The description details SCP-173 mechanics, including line-of-sight movement rules and teleportation abilities within a dark environment.

Description (written by the developer; not a statement by this register)

Item #: SCP-173 Object Class: Euclid Description: SCP-173 is a statue-like entity composed of concrete and rebar, with traces of Krylon brand spray paint. It is animate and extremely hostile. The object cannot move while within a direct line of sight, keep eye-contact and try not to blink 😉. SCP-173 Abilitys For whom the bell tolls : SCP-173 can turn like scp-087 the stairs monster and jumpscare you , It's 5x faster, darkness is 100% so you cant see anything without a flashlight. If you shoot scp-173 it will teleport slightly close after you ina matter of time there will be a certain time that it will disappear for a few seconds and appear infront of a random person inside the Area 51 Facility. PLATFORMS: Supporting Mobile And Computer barely support of Console as of now

Last updated by the developer 14 Aug 2026, 00:04 UTC.

76
playing (measured 21 Aug 2026, 20:54 UTC)
5,278,606
lifetime visits
81%
liked (740 👍 / 175 👎)
3,490
favourites (0.7 per 1k visits)
24 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

66767110 August 2026 — 66 players21 August 2026 — 76 players10 August 202621 August 2026
2 measurements spanning 11 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–78 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5476+10
10 Aug 2026, 15:2266first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD ADMIN
700 R$
Magic Carpet
699 R$
Boombox
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome you gradually · welcome2,151,261 · 100.0% win
you killed scp 173 · progression638,936 · 58.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

818281.514 August 2026 — 82 % liked21 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
3 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:2381no change
21 Aug 2026, 20:5481-1
14 Aug 2026, 01:2282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.