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UPD! [1.0] Geometry Dash

UPD! [1.0] Geometry Dash

A Roblox experience owned by The Yash Studio.

RacingENrhythmplatformerclone

UPD! [1.0] Geometry Dash is a racing experience created on 2024-12-24. It has accumulated 5,213,850 lifetime visits and 593,560 favorites. Currently, 7 users are playing. The experience holds a 52% like percentage. The description notes bug fixes, a new icon, and added music to fix sync issues.

Description (written by the developer; not a statement by this register)

Geometry Dash 1.0 Version on Roblox! Update log-- - Bug Fixes - New Icon - Added New Music (To fix sync) Thanks For Feedbacks! (New Icons and more coming soon👀) Sorry, big update is delayed for now, im so sorry. To pause level press Tab. (On PC) Original game made by RobTopGames

Last updated by the developer 28 May 2026, 05:44 UTC.

7
playing (measured 12 Aug 2026, 03:36 UTC)
5,213,850
lifetime visits
50%
liked (1,189 👍 / 1,212 👎)
631,532
favourites (121.1 per 1k visits)
24 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:366first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skins
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,363,238 · 100.0% win
??? · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

50525114 August 2026 — 52 % liked24 August 2026 — 52 % liked3 September 2026 — 51 % liked13 September 2026 — 51 % liked23 September 2026 — 51 % liked3 October 2026 — 50 % liked13 October 2026 — 50 % liked23 October 2026 — 50 % liked2 November 2026 — 50 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:3250no change
23 Oct 2026, 01:3150no change
13 Oct 2026, 01:3050no change
3 Oct 2026, 01:2250-1
23 Sept 2026, 01:2151no change
13 Sept 2026, 01:2051no change
3 Sept 2026, 01:1851-1
24 Aug 2026, 01:1752no change
14 Aug 2026, 01:1752first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.