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Surprise Donation πŸ’Έ

Surprise Donation πŸ’Έ

A Roblox experience owned by Lemesen Studio.

RoleplayENdonationstandcustomization

Description (written by the developer; not a statement by this register)

πŸ’Έ Surprise Donation - is a game where you can choose a stand with your own unique inscription! You can both donate to people and receive Robux by selling clothes or gamepasses. All your gamepasses and products appear on the stand automatically! All transactions take place through the in-game sale of Gamepasses and Clothing, which is why Robux will be running for a week. All in-game prices show the base and current price of the product. All transactions on the platform, excluding group payments, are subject to taxation by the platform, which is why you may receive less than R$. You can see your expected R$ here: https://www.roblox.com/transactions Don't forget to like and add the game to your favorites, and join our Lemesen Studio group to receive in-game perks in the future! https://www.roblox.com/communities/35334425/Lemesen-Studio#!/ Description By @LemesenStudio

Last updated by the developer 1 Jul 2025, 15:56 UTC.

0
playing (measured 18 Aug 2026, 18:01 UTC)
607
lifetime visits
100%
liked (8 πŸ‘ / 0 πŸ‘Ž)
5
favourites (8.2 per 1k visits)
24 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 18:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
55 R$
SIGN
26 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME Β· welcome174 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.