AUTOCLUB SPORT [alpha]
A Roblox experience owned by Maru-oto.
RacingENracingopen-worldsimulation
AUTOCLUB SPORT [alpha] is a racing experience created on 2018-06-13. The game has recorded 1,256,080 lifetime visits and 36,245 favorites. Currently, zero users are playing. The title maintains a 77% like percentage. It is categorized under the racing genre.
Description (written by the developer; not a statement by this register)
NEW GAME: https://www.roblox.com/games/4503259616/NEW-CARS-AUTOCLUB-SPORT-BETA Welcome to Autoclub Sport, you can participate in a range of activities that go from drag racing, to racing on ice, or just driving around the open-world map if you so please! This project is in the alpha stages so feel free to leave your feedback, problems or general requests on our server. Controls: WASD - Braking, Accelerating, & Steering Left Shift - Handbrake T - Traction control off M - Switch transmission mode Stay posted for updates, we're always reading your feedback so let us know what you'd like to see in the game! HOW TO MAKE MONEY? By doing laps, you earn money. The faster the lap, the more money you make, however cutting the track will result in a deduction in pay for that specific lap.
Last updated by the developer 14 Apr 2020, 07:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.