Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[VALENTINES] Steal Time From Pixels Simulator

[VALENTINES] Steal Time From Pixels Simulator

A Roblox experience owned by STF Pixels.

Fighting & PvPENPvPSword FightingSimulator

[VALENTINES] Steal Time From Pixels Simulator is a fighting-pvp experience created on 2024-12-24. The game has accumulated 788,933 lifetime visits and holds a 74% like percentage. Currently, zero users are playing. The experience has received 223 favorites. Tags include sword fighting, PVP, and survival.

Description (written by the developer; not a statement by this register)

⚔️ Battle Other Time Stealers And Be The Best ⌛ Gain By Exiting The Zone 🏆 Dominate & Conquer 📦 Obtain New Swords With Top Time And Kills 📖 RULES: 1) No Exploits 2) No Cross Trading (TOS) 3) No Harassment Against Other Players 4) No Scamming tags: Sword Fighting, PVP, Steal Time From Pixels, Flex On Others, Stay Alive, Survival, Competitive. 👉 -- Server below game!

Last updated by the developer 4 Aug 2026, 13:52 UTC.

0
playing (measured 11 Aug 2026, 03:01 UTC)
788,933
lifetime visits
74%
liked (302 👍 / 104 👎)
223
favourites (0.3 per 1k visits)
24 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Season 1 Premium Pass
800 R$
Vip
400 R$
Instant TP
250 R$
Aetherflare
200 R$
Banana Sword
150 R$
Plane
125 R$
Emotes Pack #2
100 R$
Emotes Pack
100 R$
Evil Eugene
95 R$
Dual Swords
75 R$
Colorful Time
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bolt · other751 · 0.00% win
Moon · other716 · 0.00% win
PinkBolt · other525 · 0.00% win
Fireborn · other385 · 0.00% win
Sun · other301 · 0.00% win
Rescue Jenna · progression230 · 0.00% win
Green Pixel · other215 · 0.00% win
Waterspout · other201 · 0.00% win
Red Pixel · other113 · 0.00% win
Rescue Uncle gene · progression73 · 0.00% win
Happy friends · social70 · 0.00% win
Candle · other68 · 0.00% win
Zynice · other60 · 0.00% win
Lucky · other60 · 0.00% win
Jasiel Gift · other60 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3274no change
14 Aug 2026, 17:2374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.