[VALENTINES] Steal Time From Pixels Simulator
A Roblox experience owned by STF Pixels.
Fighting & PvPENPvPSword FightingSimulator
[VALENTINES] Steal Time From Pixels Simulator is a fighting-pvp experience created on 2024-12-24. The game has accumulated 788,933 lifetime visits and holds a 74% like percentage. Currently, zero users are playing. The experience has received 223 favorites. Tags include sword fighting, PVP, and survival.
Description (written by the developer; not a statement by this register)
⚔️ Battle Other Time Stealers And Be The Best ⌛ Gain By Exiting The Zone 🏆 Dominate & Conquer 📦 Obtain New Swords With Top Time And Kills 📖 RULES: 1) No Exploits 2) No Cross Trading (TOS) 3) No Harassment Against Other Players 4) No Scamming tags: Sword Fighting, PVP, Steal Time From Pixels, Flex On Others, Stay Alive, Survival, Competitive. 👉 -- Server below game!
Last updated by the developer 4 Aug 2026, 13:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 03:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 17:32 | 74 | no change |
| 14 Aug 2026, 17:23 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.