Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Sealine PLC

Sealine PLC

A Roblox experience owned by Sealine PLC.

RoleplayENgrocery storeroleplayPLC

Description (written by the developer; not a statement by this register)

Hello and Welcome to Sealine PLC! 🛍️ We are a new PLC but with our amazing community and with our lovely CEO ( Apollo ) we can make a wonderful place that all of the staff and customers, can enjoy! 💖 This PLC its just a small grocery store game that you can: Roleplay whit others, play whit your friends, work as one of our staff or you can donate or leave a like to make the game better.💫 We hope we can make a wonderful environment and we hope you will make this place one of your loved ones! 🛒 If you need any help with the game, you may join our DC community and ask for help but do not ping higher ranks. ❗ CEO: Apollo VC: alexcucortu Sealine PLC We sell it, you buy it

Last updated by the developer 23 Feb 2026, 16:23 UTC.

0
playing (measured 19 Aug 2026, 01:18 UTC)
296
lifetime visits
56%
liked (5 👍 / 4 👎)
5
favourites (16.9 per 1k visits)
25 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 01:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Manager Intern pass
2,500 R$
Rainbow nametag ( undercontruction )
100 R$
Senior Staff rank
100 R$
Fast walking ( undercontrucion )
50 R$
Junior rank
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Grand opening! · welcome0 · 0.00% win
Beta testing · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.