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Sprunki Obby

Sprunki Obby

A Roblox experience owned by Saudosa Maloca.

ObbyENSprunkiParkourObstacle Course

Sprunki Obby is an obby experience created on 2024-12-25. The game has accumulated 1,337,220 lifetime visits and 569 favorites. Currently, zero users are playing. The experience holds a 40% like percentage. It features 150 stages and is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

Sprunki Obby Stage Count: 150 Just an easy and Fun Parkour/Obby for you to Play with your friends! Tags: Sprunki, Jeff, Moana, Moana 2, Sprunki, Indigo Park, My Little Pony, Digital Circus, Parkour, Obby, Easy, Fun, Jump, Mega, Obby, Obstacle Course, Rainbow, Colorful, Stages, Super, Ultra, Ultimate, Mega Obby, Easy Obby

Last updated by the developer 29 Jan 2025, 00:01 UTC.

0
playing (measured 11 Aug 2026, 00:00 UTC)
1,337,220
lifetime visits
40%
liked (79 👍 / 119 👎)
569
favourites (0.4 per 1k visits)
25 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
700 R$
Flying Cloud
600 R$
Rocket
600 R$
Laser Gun
500 R$
Race Car
500 R$
Spaceship
500 R$
Grapple Hook
400 R$
Speed Coil
200 R$
Gravity Coil
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome911,326 · 0.00% win
Stage 5 · progression643,975 · 0.00% win
Stage 10 · progression487,392 · 0.00% win
25 Stages · progression238,941 · 0.00% win
150 Stages · progression19,546 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.