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Squid Game [Jump Rope]

Squid Game [Jump Rope]

A Roblox experience owned by Bitblast Studio.

RoleplayENSquid GameSeason 3Jump Rope

Squid Game [Jump Rope] is a roleplay experience created on December 25, 2024. The game has accumulated 5,559,332 lifetime visits and 475,840 favorites. It maintains an 81% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🪢 JUMP ROPE UPDATE: Experience the newest Squid Game Season 3 challenge — Jump Rope — now on Roblox! 🎮 Based on glimpses from the show and trailers, this is the most accurate recreation of Jump Rope from Squid Game Season 3. 📺 More games from Season 3 may be added soon — stay tuned! 💀 Survive the rope, time your jumps, and don't fall behind... or it’s game over. 👍⭐ Like and favorite if you enjoy the game and want to see more updates! 📌 Tags: Jack and Jill, Squid Game, Season 3, Season 2, Dongdaemun, Jump Rope

Last updated by the developer 12 Feb 2026, 11:46 UTC.

0
playing (measured 10 Aug 2026, 18:36 UTC)
5,559,332
lifetime visits
81%
liked (2,881 👍 / 690 👎)
475,834
favourites (85.6 per 1k visits)
25 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tommy gun
69 R$
Frontmen Kit
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,200,884 · 88.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.