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💥break items to get rich

💥break items to get rich

A Roblox experience owned by One More Block.

TycoonENbreak itemstycoonidle clicker

Description (written by the developer; not a statement by this register)

After breaking your phone one day, you think of a way to get rich. Unlock new items to break, areas and hire workers to help build your tycoon! 👍 Thumbs up and favorite for more updates 🎁 Receive bonuses for inviting friends and joining the group Let me know what you would like to see in the next update! Codes: "Release" 🎉 "Boost10" ⌚ "Update1" 📆

Last updated by the developer 10 Jul 2025, 00:09 UTC.

0
playing (measured 11 Aug 2026, 15:21 UTC)
314,545
lifetime visits
85%
liked (1,823 👍 / 321 👎)
2,350
favourites (7.5 per 1k visits)
25 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
39 R$
2x Damage
39 R$
Hyper Workers (Stacks)
29 R$
Auto Claim
19 R$
Snappy Workers (Stacks)
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome263,904 · 0.00% win
100 Items Destroyed · progression145,403 · 0.00% win
1000 Items Destroyed · progression45,452 · 0.00% win
Rebirth · progression21,120 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked4 September 2026 — 85 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:5385no change
15 Aug 2026, 00:4685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.