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SURVIVE THE ENTITIES [BETA]

SURVIVE THE ENTITIES [BETA]

A Roblox experience owned by MTW Jogos.

HorrorENhorrorbase-buildingasymmetric-multiplayer

Description (written by the developer; not a statement by this register)

❗ Build your base, survive and fight the entities, or become an entity and hunt players! ⛏️ Get resources, buy tools, and build the best defenses to stay alive! ⚔️ Fight back with weapons or build the safest base! 🧠 Outsmart your enemies — will you survive or become the ultimate entity? 💰 Earn coins to unlock new entities, tools, and abilities! 🌍 Explore different maps and test your survival skills! 🎮 Play now and see if you have what it takes to survive! Tags: DOORS, Entities, Rush, Ambush, Survival, Multiplayer, Survive, Block Game

Last updated by the developer 22 Jan 2026, 01:14 UTC.

0
playing (measured 11 Aug 2026, 00:07 UTC)
16,838
lifetime visits
92%
liked (88 👍 / 8 👎)
83
favourites (4.9 per 1k visits)
25 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Cooldown
99 R$
Extra Damage
99 R$
Extra Speed
99 R$
Extra Health
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,516 · 0.00% win
Win As Entity · progression1,264 · 0.00% win
Win As Survivor · progression796 · 0.00% win
Double Kill · other232 · 0.00% win
Triple Kill · other35 · 0.00% win
Died As Entity · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.