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Champion Clash [REVAMPED]

Champion Clash [REVAMPED]

A Roblox experience owned by Offical Flaming Studios.

Fighting & PvPENsci-fiarena combatrebellion

Description (written by the developer; not a statement by this register)

In a distant galaxy, you were once a free-spirited space traveler—until the ruthless alien regime captured you. Now, forced to fight in their twisted arena, you’ve become a peasant But you harbor a secret: a burning desire to overthrow the corrupt alien ways and free your people. Choose your champion wisely—from the cybernetic warrior with laser blades to the telepathic mystic who bends reality. Train, strategize, and forge alliances with other captives. Each battle brings you closer to freedom, but also deeper into the web of alien intrigue. As the crowd roars, the arena trembles, and the neon-lit sky blazes, remember this: You’re not just fighting for survival; you’re fighting for rebellion. The aliens may have captured your body, but they’ll never break your spirit. Notes: Use Shift lock or First Person Game is still Alpha — v0.43 Bugs may occur Team: @Maxsty14 @dandandandaffNo_3 @mmmmmdfmc @Dragonkid09041 @SonicSpeed61oop @Swiftylol123

Last updated by the developer 13 Aug 2026, 23:31 UTC.

0
playing (measured 14 Aug 2026, 00:39 UTC)
3,255
lifetime visits
96%
liked (26 👍 / 1 👎)
18
favourites (5.5 per 1k visits)
25 December 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 00:390first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Honorable Ninja · progression45 · 0.00% win
Find Ash's Soccer Ball · collection40 · 0.00% win
Super Seeker · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.