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Squid Game 2

Squid Game 2

A Roblox experience owned by one big speed.

MinigamesENSquid Game IPMini-gamesSurvival

Squid Game 2 is a minigames experience created on 2024-12-26. It has recorded 4,391,853 lifetime visits and 312,151 favorites. The current like percentage is 56. The game features activities including Mingle, Six Legs, Glass Bridge, Red Light Green Light, and Hexagons.

Description (written by the developer; not a statement by this register)

🎉 Welcome to Squid Game 2 🌟 Dive into the world of Squid Game like never before with games inspired by Season 2! Test your skills, strategy, and teamwork as you navigate through high-stakes challenges filled with unexpected twists and turns 💥 What’s inside? 🏃‍♂️ Mingle 🦵Six Legs 🤝 Glass Bridge! 🚥 Red Light Green Light ⬢ Hexagons And many more! 🎈 New updates and surprises coming soon! 🎈 Tags: Red Light Green Light, Mingle, Six Legs, Frontman, Glass Bridge , Guard, Squid, Games, Squid Game

Last updated by the developer 16 Jan 2025, 13:46 UTC.

0
playing (measured 11 Aug 2026, 06:47 UTC)
4,391,853
lifetime visits
56%
liked (463 👍 / 358 👎)
312,049
favourites (71.1 per 1k visits)
26 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:470first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

ModerateMinimum age 16

Descriptors: Violence (Occasional/Moderate)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Teleport Gun
299 R$
Speed Boost
149 R$
Double Jump
129 R$
Support
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,720,171 · 0.00% win
Player Win · other177,697 · 0.00% win
Guard Win · other59,209 · 0.00% win
Frontman Win · progression24,085 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked13 October 2026 — 56 % liked14 August 202613 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 02:4856no change
14 Aug 2026, 02:3856first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.