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Brgr's Truss Difficulty Chart Obby

Brgr's Truss Difficulty Chart Obby

A Roblox experience owned by Project: Burger.

ObbyENtrussdifficulty chartwall hop

Description (written by the developer; not a statement by this register)

👋 Welcome to the Truss Difficulty Chart Obby! This obstacle course will test your skills regarding trusses. It gets progressively harder as you go. How far can you reach? ⭐ Join my group for a free in-game trail! https://www.roblox.com/communities/7117402/Project-Burger#!/about the dislike button is there to help cope with your madness.......... click it if you're bad 🤓😂 Tags: obby, truss, difficulty chart obby, dco, truss dco, burger's, burger's truss difficulty chart obby, wall hop, glitch per difficulty, hard, easy, difficult, challenging, mega easy, rainbow obby, short obby, long, truss flick, ladder flick, truss glitch, truss per difficulty, tower of hell

Last updated by the developer 7 Aug 2025, 20:57 UTC.

0
playing (measured 11 Aug 2026, 03:02 UTC)
4,062
lifetime visits
69%
liked (11 👍 / 5 👎)
11
favourites (2.7 per 1k visits)
26 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
259 R$
Speed Coil
189 R$
VIP
149 R$
Burg Bars
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome2,237 · 100.0% win
You reached the halfway point! · progression135 · 100.0% win
You supported the game! · other11 · 0.00% win
You completed the game! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.