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AniCreate

AniCreate

A Roblox experience owned by AniCreate.

Fighting & PvPENboss fightkit-based combatbeta testing

Description (written by the developer; not a statement by this register)

[This game is currently in beta testing; bugs are expected.] In each round, one player is chosen as the Creator/Boss, gaining powerful abilities to wreak havoc against all other players. The rest must use their kits and enter the game to kill the Creator and win the round! 📢 Join our community for updates and announcements. 🍀 Join our group for bonuses. 🎮 Controls: [Q] – Dash in the direction you're moving [Double Space] Double Jump ❗ FAQ: • 11 Kits (2 Mythic, 2 Legendary, 3 Epic, 3 Rare) • Each kit has unique abilities (Total of 21 abilities currently) • Unlock new kits by rolling 🔓

Last updated by the developer 15 Jul 2026, 16:07 UTC.

0
playing (measured 18 Aug 2026, 21:50 UTC)
1,087
lifetime visits
56%
liked (5 👍 / 4 👎)
7
favourites (6.4 per 1k visits)
26 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 21:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Awakened Hunter
899 R$
2x Coins
99 R$
VIP
99 R$
Toxic Emotes
99 R$
Kill Sound
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other799 · 0.00% win
C · other799 · 0.00% win
I · other799 · 0.00% win
A · other799 · 0.00% win
A · other799 · 0.00% win
N · other799 · 0.00% win
E · other799 · 0.00% win
T · other798 · 0.00% win
R · other798 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.