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🚪MINGLE [SQUID GAME 2]

🚪MINGLE [SQUID GAME 2]

A Roblox experience owned by Streamline Development.

Social & hangoutENsocial deductionsquid gameparty game

🚪MINGLE [SQUID GAME 2] is a social-hangout experience created on 2024-12-26. It has recorded 17,792,167 lifetime visits and 41,321 favorites. The game holds an 84% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to the ORIGINAL Roblox MINGLE. - The carousel will spin as the music plays. - When the music stops, a number will be announced. - Fill a room with exactly that number of players. - If there are more or less players in a room when the timer runs out, all players in that room will be eliminated. - Players who fail to enter a room before the timer runs out will also be eliminated. UPDATE January 5th: + Guards + Stats Inspired by SQUID GAME SEASON 2's Merry-go-Round / Carousel Game (This Mingle experience became viral the day after season 2 came out!)

Last updated by the developer 30 Jul 2026, 17:11 UTC.

0
playing (measured 10 Aug 2026, 19:04 UTC)
17,792,167
lifetime visits
84%
liked (10,759 👍 / 2,039 👎)
41,321
favourites (2.3 per 1k visits)
26 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

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Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Mingle! · welcome367,602

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.