Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🎯 Catapult Chaos

🎯 Catapult Chaos

A Roblox experience owned by Piriyo.

MinigamesENco-opphysicsobstacle course

Catapult Chaos is a minigame created on 2024-12-26. It has 9,466,706 lifetime visits and 949,985 favorites. Currently, 4 players are active. The experience holds a 90% like percentage. The description highlights cooperative gameplay involving catapult mechanics and obstacle navigation.

Description (written by the developer; not a statement by this register)

🎯 Team up for a wild catapult adventure! One player pushes the catapult forward, while the other launches themselves to clear obstacles and press buttons. 🛞 Push and Propel: Navigate tricky terrain, dodge hazards, and keep the catapult moving. 🚀 Launch into Action: Time your launches to press switches, remove obstacles, and help your team progress. 🌟 Work Together: Communication and teamwork are the key to success! 🔥 Don’t Fall Behind: Lose momentum or miss key launches, and it’s game over! How far can your teamwork take you?

Last updated by the developer 24 Jun 2026, 17:26 UTC.

4
playing (measured 10 Aug 2026, 14:02 UTC)
9,466,706
lifetime visits
90%
liked (3,725 👍 / 408 👎)
950,413
favourites (100.4 per 1k visits)
26 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:024first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cupid's Catapult
449 R$
Timothy...
248 R$
Electro Catapult
248 R$
Kitty Catapult
248 R$
Stinky Catapult
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome5,814,337 · 85.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked1 November 2026 — 90 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:5190no change
22 Oct 2026, 20:4990no change
12 Oct 2026, 20:4890no change
2 Oct 2026, 20:4790no change
22 Sept 2026, 20:4690no change
12 Sept 2026, 20:4590no change
2 Sept 2026, 20:3890no change
23 Aug 2026, 20:3790no change
13 Aug 2026, 20:3690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.