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🎯 Catapult Chaos

🎯 Catapult Chaos

A Roblox experience owned by Piriyo.

MinigamesENco-opphysicsobstacle course

Catapult Chaos is a minigame created on 2024-12-26. It has 9,466,706 lifetime visits and 949,985 favorites. Currently, 4 players are active. The experience holds a 90% like percentage. The description highlights cooperative gameplay involving catapult mechanics and obstacle navigation.

Description (written by the developer; not a statement by this register)

🎯 Team up for a wild catapult adventure! One player pushes the catapult forward, while the other launches themselves to clear obstacles and press buttons. 🛞 Push and Propel: Navigate tricky terrain, dodge hazards, and keep the catapult moving. 🚀 Launch into Action: Time your launches to press switches, remove obstacles, and help your team progress. 🌟 Work Together: Communication and teamwork are the key to success! 🔥 Don’t Fall Behind: Lose momentum or miss key launches, and it’s game over! How far can your teamwork take you?

Last updated by the developer 24 Jun 2026, 17:26 UTC.

4
playing (measured 10 Aug 2026, 14:02 UTC)
9,466,706
lifetime visits
90%
liked (3,715 👍 / 408 👎)
950,359
favourites (100.4 per 1k visits)
26 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:024first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cupid's Catapult
449 R$
Kitty Catapult
248 R$
Timothy...
248 R$
Electro Catapult
248 R$
Stinky Catapult
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome5,810,674 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:3790no change
13 Aug 2026, 20:3690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.