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CONTAGIOUS FURRY INFECTION (LIGHT/MAP REWORK)

CONTAGIOUS FURRY INFECTION (LIGHT/MAP REWORK)

A Roblox experience owned by AI CORPORATION INDUSTRIES.

HorrorENtransfurlatexhorror

Description (written by the developer; not a statement by this register)

⚠️! ATTENTION THIS GAME IS STILL IN DEVELOPMENT AND WE ASK YOU NOT TO SAY THAT IT IS BAD IT IS NOW IN PRE ALPHA !⚠️ welcome to the site-[■■■] which was hit by an outbreak of the Z-[■■] "Latex" anomaly. try to escape and eliminate the threat for the surviving personnel or for the survivors, or become a guard and make sure there is order in the complex, and if everything gets out of control, then become an operative of the AI corporation or a mercenary of the LL corporation and eliminate the threat once and for all, or become latex and spread the uselessness even further. #transfur #furry #furryinfection #transfurinfection #latex #infection #fight #latexinfection #contagious

Last updated by the developer 1 Oct 2025, 13:01 UTC.

0
playing (measured 23 Aug 2026, 00:00 UTC)
1,050
lifetime visits
45%
liked (5 👍 / 6 👎)
10
favourites (9.5 per 1k visits)
26 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 00:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000 Robux
1,000 R$
500 Robux
500 R$
250 Robux
250 R$
150 Robux
150 R$
100 Robux
100 R$
50 Robux
50 R$
BoomBox
25 R$
10 Robux
10 R$
5 Robux
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to chaos · welcome389 · 0.00% win
ALPHA TESTER! · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.