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🌈 Pentathlon Squid Game 2 πŸ¦‘

🌈 Pentathlon Squid Game 2 πŸ¦‘

A Roblox experience owned by Buggy Games Studio.

MinigamesENSquid Game IPMini-game CollectionSurvival Competition

🌈 Pentathlon Squid Game 2 πŸ¦‘ is a minigame experience created on 2024-12-26. It has recorded 16,611,500 lifetime visits and 1,780,083 favorites. The title holds an 83% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

πŸ‘New update at 10K like ! ✨ Welcome to the Squid Game 2 Penta ! 🌈 πŸ€ͺ Compete with other Player in Extremes Challenges! πŸŽ‰ Be the first to cross the finish line and Claim Victory! πŸ’΅ Purchase Cool Skin and Rope! 😈 Inspired from Squid Game Season 2 Six-Legged Penthatlon πŸ‘ Please like and ⭐️ favorite the game for more updates and fun mini-games! Tags: Squid Game, Squid game 2, squid game, Mingle, survive, Pentathlon, Marbles, Red Light, Green Light, Squid Project, Light Game, Fish Game, Hexa Game, Glass Game, Season 2, Shrimp Game, Tung tung tung sahur, brainrot, italian

Last updated by the developer 26 Nov 2025, 23:30 UTC.

0
playing (measured 10 Aug 2026, 15:51 UTC)
16,611,500
lifetime visits
83%
liked (6,956 πŸ‘ / 1,399 πŸ‘Ž)
1,780,011
favourites (107.2 per 1k visits)
26 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin
499 R$
x2 Cash
249 R$
Sprinter
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! Β· welcome9,507,554 Β· 100.0% win
Winned ! Β· other4,678,859 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8313 August 2026 β€” 83 % liked23 August 2026 β€” 83 % liked2 September 2026 β€” 83 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:4783no change
23 Aug 2026, 17:2383no change
13 Aug 2026, 17:1883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.