Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Cool Teamwork Obby

Cool Teamwork Obby

A Roblox experience owned by Cool Team Devz.

ObbyENobstacle courseteamworkconveyors

Cool Teamwork Obby is an obby experience created on 2024-12-26. It has recorded 14,070,361 lifetime visits and 1,512,743 favorites. The current like percentage is 66. Zero users are playing now. The description notes conveyors, clone mechanics, and upcoming boss fights.

Description (written by the developer; not a statement by this register)

Cool Teamwork Obby challenge is a unique designed obstacle course, that uses conveyors platforms to move you around the map. Will you make it to the end? Reach the end zone and you find a lot more free stuff you can use in game. UPDATE: Clone friends and get across some of the stages (way cheaper than skip stage). Upcoming BOSS fight in the first zone. If you enjoy this game 👍 and favorite ⭐! Thank you so much for playing! Join our group to be notified of game updates.

Last updated by the developer 27 Jul 2026, 22:11 UTC.

0
playing (measured 11 Aug 2026, 02:35 UTC)
14,070,361
lifetime visits
66%
liked (432 👍 / 220 👎)
1,512,648
favourites (107.5 per 1k visits)
26 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Cloud
249 R$
Flying Carpet
249 R$
67
195 R$
Fusion coil
189 R$
Grappling Hook
149 R$
Jump Coil
139 R$
Laser Gun
129 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome8,467,016 · 53.8% win
Thank you! · other702,260 · 0.00% win
You are a winner · other666,964 · 0.00% win
Welcome To The Clouds · welcome15,280 · 7.7% win
RB World · other689 · 0.00% win
No way · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6613 August 2026 — 66 % liked2 September 2026 — 66 % liked22 September 2026 — 66 % liked13 August 202622 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 18:3566no change
2 Sept 2026, 18:2266no change
13 Aug 2026, 18:1566first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.