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🎠 MINGLE Carousel [SQUID GAME]

🎠 MINGLE Carousel [SQUID GAME]

A Roblox experience owned by HUM Games.

Social & hangoutENSquid GameSocial DeductionParty Game

🎠 MINGLE Carousel [SQUID GAME] is a social-hangout experience created on 2024-12-26. It has accumulated 59,544,452 lifetime visits and 4,566,081 favorites. The game holds an 86% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🎠 Welcome to the ORIGINAL and BEST Roblox SQUID GAME 2: MINGLE Carousel! 🎪 👍 LIKE THE GAME and JOIN THE GROUP for +1 FREE REVIVE! - The carousel will spin as the music plays. 🎶 - The host will call out a number! 📣 - Your job is to gather exactly that number of people in one group. - No more, no less or you’ll be eliminated! ❌ - Players who fail to enter a room before the timer runs out will also be eliminated! ❌ 🎮 CONTROLS: "SHIFT" to Sprint for PC "L2" to Sprint for CONSOLE Inspired by SQUID GAME SEASON 2 Tags: Squid Game, Fish Game, Hexa Game, Red Light, Green Light, Carousel Game, Survival, Glass Game, Merry Go Round, Mingle, Thanos

Last updated by the developer 25 Jul 2026, 00:26 UTC.

0
playing (measured 10 Aug 2026, 15:08 UTC)
59,544,452
lifetime visits
86%
liked (29,028 👍 / 4,782 👎)
4,565,448
favourites (76.7 per 1k visits)
26 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BE FRONTMAN! [PERMANENT]
699 R$
Pull Power [SABOTAGE]
399 R$
SUPER FIRE Push
299 R$
BE GUARD [PERMANENT]
199 R$
2X Energy
139 R$
2X Sprint
129 R$
SUPER Push
99 R$
BANANA PEEL
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🎉 Welcome to Mingle Carousel · welcome19,909,957 · 51.3% win
🏅 First Win · progression2,092,661 · 0.00% win
5 Wins · progression71,981 · 0.00% win
10 Wins · progression19,210 · 0.00% win
20 Wins · progression4,874 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8623 August 2026 — 86 % liked2 September 2026 — 86 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:0486no change
23 Aug 2026, 14:0086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.