🎠 MINGLE Carousel [SQUID GAME]
A Roblox experience owned by HUM Games.
Social & hangoutENSquid GameSocial DeductionParty Game
🎠 MINGLE Carousel [SQUID GAME] is a social-hangout experience created on 2024-12-26. It has accumulated 59,544,452 lifetime visits and 4,566,081 favorites. The game holds an 86% like percentage. Currently, zero players are active in the experience.
Description (written by the developer; not a statement by this register)
🎠 Welcome to the ORIGINAL and BEST Roblox SQUID GAME 2: MINGLE Carousel! 🎪 👍 LIKE THE GAME and JOIN THE GROUP for +1 FREE REVIVE! - The carousel will spin as the music plays. 🎶 - The host will call out a number! 📣 - Your job is to gather exactly that number of people in one group. - No more, no less or you’ll be eliminated! ❌ - Players who fail to enter a room before the timer runs out will also be eliminated! ❌ 🎮 CONTROLS: "SHIFT" to Sprint for PC "L2" to Sprint for CONSOLE Inspired by SQUID GAME SEASON 2 Tags: Squid Game, Fish Game, Hexa Game, Red Light, Green Light, Carousel Game, Survival, Glass Game, Merry Go Round, Mingle, Thanos
Last updated by the developer 25 Jul 2026, 00:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 14:04 | 86 | no change |
| 23 Aug 2026, 14:00 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.