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(MINGLE!) Lobster Game 2

(MINGLE!) Lobster Game 2

A Roblox experience owned by Emilki Games.

MinigamesENSquid GameMini-gamesBattle Royale

(MINGLE!) Lobster Game 2 is a minigames experience created on 2024-12-27. The game has recorded 2,205,567 lifetime visits and 846 favorites. Currently, zero players are active. The title holds a 36% like percentage.

Description (written by the developer; not a statement by this register)

You are transported to a mysterious warehouse. Several others have been sent to the same location, all for a chance at winning a great prize. Contestants play through games such as Red Light Green Light, Mingle, and jump across a Glass Bridge. Do you have what it takes to be the ultimate Lobster Game winner?

Last updated by the developer 20 Jun 2025, 23:21 UTC.

0
playing (measured 11 Aug 2026, 13:17 UTC)
2,205,567
lifetime visits
37%
liked (178 👍 / 309 👎)
847
favourites (0.4 per 1k visits)
27 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

best purchase
25,000 R$
x2 Earnings
289 R$
Run Faster
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Traumatized Millionaire · other38,106 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

363736.514 August 2026 — 36 % liked3 September 2026 — 37 % liked14 August 20263 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–37 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:3337+1
14 Aug 2026, 08:3636first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.