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Brownsville Shenanigans

Brownsville Shenanigans

A Roblox experience owned by MatCo Studios.

RoleplayENcrimehistoricalroleplay

Description (written by the developer; not a statement by this register)

Ever wanted to be in a northern United States town where crime & angry homeless people are a normal thing with a kerosene & tar factory in 1909? We all know the answer to that one probably. Oh, and there's also mentally deranged individuals with shotguns. top gear top tip: in order to report a player breaking the rules, type in the chat with this format: !report (player) (reason) [optional: addtional info within the brackets] Players with premium get 1 quarter upon joining.

Last updated by the developer 22 Aug 2026, 07:45 UTC.

0
playing (measured 31 Aug 2026, 15:07 UTC)
319
lifetime visits
100%
liked (4 👍 / 0 👎)
2
favourites (6.3 per 1k visits)
27 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Military Police
110 R$
Starting Items
100 R$
Starting Money
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Brownsville! · welcome31 · 0.00% win
Great Scott! · other19 · 0.00% win
Defeat The Mogman · progression7 · 0.00% win
Fresh Out Of The Working Class · collection5 · 0.00% win
Low-Honor Citizen · other4 · 0.00% win
Please Let This Be a Normal Town! · other4 · 0.00% win
Man Of Gold · other4 · 0.00% win
Dedication · collection2 · 0.00% win
The Thing · secret2 · 0.00% win
I told you not to come get me · secret1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.