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[NEW] DON’T RAGE OBBY

[NEW] DON’T RAGE OBBY

A Roblox experience owned by Tony’s Platformers!.

ObbyENparkourdifficultyrage

Description (written by the developer; not a statement by this register)

Welcome to DON’T RAGE OBBY! It is an exciting and challenging Roblox game designed to test your patience and skills! Created by Tony_lovestoplay, this game offers a thrilling obby experience where each stage is harder than the last. Inspired by the popular “Don’t Cry Obby,” this game features unique obstacles, tricky jumps, and unpredictable twists that will push even the most experienced players to their limits. Will you conquer the course or rage quit along the way? Perfect for those who love a good challenge, DON’T RAGE OBBY guarantees hours of fun and frustration. Do you have what it takes to beat it? stages [147/180] tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult.

Last updated by the developer 18 Mar 2026, 11:03 UTC.

0
playing (measured 29 Aug 2026, 02:31 UTC)
272
lifetime visits
100%
liked (6 👍 / 0 👎)
2
favourites (7.4 per 1k visits)
27 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 02:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fusion Coil
249 R$
Gravity Coil
199 R$
Speed Coil
99 R$
Heal Coil
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to DON’T RAGE OBBY! · welcome43 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.