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Thermonuclear reactor "Astronom 90" [V0.5.11]

Thermonuclear reactor "Astronom 90" [V0.5.11]

A Roblox experience owned by T.T.R.G. Division.

SimulatorENsimulationsci-fimanagement

Description (written by the developer; not a statement by this register)

Welcome! [Please conduct yourself with decorum and engage in the gameplay on the public server in a manner that is agreeable to all other players.] The game is a simulation of the control of a fictional thermonuclear reactor "Astronom 90" (or a tokamak type thermonuclear reactor with supercritical plasma pressure with heat removal from plasma diffusers by scattering plasma and further heat removal to boilers) at the thermonuclear power plant "Astronom 90". The context of the narrative: In the year 2003, after a period of 14 years dedicated to reactor design and 13 years to construction, "The Astronom Reactor Corporation" (commonly known as TARC) commissioned the "Astronom 90", a thermonuclear power plant, for the purpose of electricity generation. The events described in this game take place in 2004. [Do not pay attention to the very poor optimization of the game, it's just that the programmer (owner) is not the most experienced.] Version: 0.5.11

Last updated by the developer 20 Jul 2026, 12:06 UTC.

0
playing (measured 11 Aug 2026, 10:03 UTC)
101,144
lifetime visits
82%
liked (398 👍 / 85 👎)
1,769
favourites (17.5 per 1k visits)
27 December 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome57,712 · 90.9% win
Startup · welcome21,906 · 36.4% win
Meltdown · other5,647 · 36.4% win
Reaction stalled · other1,585 · 0.00% win
Force shutdown · other129 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:0782no change
15 Aug 2026, 11:0182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.