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Squid Obby [Cute]  πŸ¦‘

Squid Obby [Cute] πŸ¦‘

A Roblox experience owned by Cute Games Studio.

ObbyENplushie themeeasy difficultysurprise reward

Squid Obby [Cute] πŸ¦‘ is an obby experience created on 2024-12-27. The game has accumulated 748,069 lifetime visits and 168,665 favorites. Currently, zero users are playing. The experience holds a 77% like percentage. The description indicates the game features 70 stages in a plushie-themed platformer format.

Description (written by the developer; not a statement by this register)

Welcome to Cute Squid Obby! Journey through 70 stages in this plushie Squid Easy Platformer Obby! πŸ¦‘ Like πŸ‘and Favorite ⭐ for more updates! πŸ‘‘Reach the end for a surprise when you win! πŸ†

Last updated by the developer 3 Apr 2025, 18:43 UTC.

0
playing (measured 11 Aug 2026, 03:48 UTC)
748,069
lifetime visits
77%
liked (50 πŸ‘ / 15 πŸ‘Ž)
168,665
favourites (225.5 per 1k visits)
27 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Magic Flying Carpet [70% SALE]
399 R$
Slap Hand
299 R$
Flying Cloud
299 R$
Sword [OP]
199 R$
Fusion Coil [OP]
149 R$
Grapple Hook
99 R$
VIP
99 R$
Speed Coil [50% SALE]
99 R$
Gravity Coil [50% SALE]
99 R$
Double Jump
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome565,849 Β· 0.00% win
Winner! Β· progression187,676 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.