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Carry a Fish [2 Player Obby]

Carry a Fish [2 Player Obby]

A Roblox experience owned by Fishy Experiences.

ObbyEN2-player co-optroll mechanicsfriendship test

Carry a Fish [2 Player Obby] is an obby experience created on 2024-12-27. It has accumulated 42,950,593 lifetime visits and 3,696,390 favorites. The game holds a 98% like percentage. Currently, zero users are playing. The description highlights two-player cooperation and obstacle navigation.

Description (written by the developer; not a statement by this register)

🐟 Choose between being a fish (🐠) or a fisher (🎣) as you navigate this thrilling obby! But be careful - there are many challenging obstacles to overcome as you truly test your friendship. 🌎 [UPDATE 3] World 2 is here! Can you make it to the end? 💥 Explode, freeze and slip people with the Troll menu in-game! ⚠️ Will you safely reach the end? If you find a bug let us know! Tags: fish 2 player obby two player friend carry an egg pull a friend carry a friend

Last updated by the developer 28 Mar 2025, 23:38 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
42,950,593
lifetime visits
98%
liked (167,637 👍 / 3,801 👎)
3,696,151
favourites (86.1 per 1k visits)
27 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
1,799 R$
Shark Skin
399 R$
Valentines Fishing Rod
149 R$
Swordfish Skin
119 R$
Frost Fishing Rod
79 R$
Magma Fishing Rod
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Carry a Fish! · welcome25,790,886 · 0.00% win
Reached Frost! · progression7,205,968 · 0.00% win
Reached Magma! · progression2,199,433 · 0.00% win
Finished World 1 · progression192,625 · 0.00% win
Unlocked Desert (World 2) · progression165,290 · 0.00% win
Reached Jungle (World 2) · progression19,644 · 0.00% win
Reached The Gate (World 2) · progression4,560 · 0.00% win
Reached Shadow Realm (World 2) · progression3,180 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3898no change
23 Aug 2026, 14:3498first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.