Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Squid Initiative

Squid Initiative

A Roblox experience owned by Fire Studios Hub.

SurvivalENsurvivalbattle royalecompetitive

Description (written by the developer; not a statement by this register)

Squid Initiative is a game where you compete in highly dangerous games and be the sole survivor. More games, updates, and intense action coming soon! Stay tuned! Like the game & join our group for updates! https://www.roblox.com/communities/34701126/Fire-Studios-Hub#!/about V1.0

Last updated by the developer 1 Feb 2026, 17:17 UTC.

0
playing (measured 11 Aug 2026, 08:49 UTC)
33,722
lifetime visits
83%
liked (321 👍 / 65 👎)
856
favourites (25.4 per 1k visits)
27 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

U · other0 · 0.00% win
Q · other0 · 0.00% win
S · other0 · 0.00% win
I · other0 · 0.00% win
D · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8316 August 2026 — 83 % liked26 August 2026 — 83 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:0783no change
16 Aug 2026, 03:0683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.