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[S2] Squid Game 🦑

[S2] Squid Game 🦑

A Roblox experience owned by Ohario Community.

MinigamesENNetflix IPMini-gamesSurvival

[S2] Squid Game 🦑 is a minigames experience created on 2024-12-27. It has accumulated 11,617,248 lifetime visits and 544,658 favorites. The title holds a 65% like percentage. Currently, zero users are playing. The experience features five distinct games inspired by the Netflix series.

Description (written by the developer; not a statement by this register)

Welcome to Squid Game: 2! 🎮 Inspired by the Netflix Series, Squid Game (Season 2) 🦑 💸 Unlock weapons and exclusive buffs with game passes! 🔥 Climb the leaderboard and showcase your skills by earning wins! ✅ Join our group to support us 🌟 Experience 5 INTENSE games: 🚦 Red Light, Green Light 💡 Lights Out 🕷️ Six Legs 🎠 Mingle - Door automatically shuts! 📃 Rock, Paper, Scissors - 1v1 Are you ready for a game changing, intense squid game? This game was made in less than 2 weeks, find a bug? Report it, thank you! 💖 🔨 Developers: OharioDevs - Programming, UI Design, Game Design, Animating ProphecyCorp - Modelling, Building, UI Elements Tags: #SquidGame #Roblox #Season2 #RedLightGreenLight #Survival #SquidGameSeason2 #Mingle #SixLegs #LightsOut

Last updated by the developer 3 Jul 2026, 15:02 UTC.

0
playing (measured 10 Aug 2026, 17:01 UTC)
11,617,248
lifetime visits
65%
liked (2,923 👍 / 1,572 👎)
544,587
favourites (46.9 per 1k visits)
27 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Character Selection
499 R$
Fork [2x DAMAGE]
299 R$
1.2x Speed
99 R$
Player Highlights
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome.. 👋 · welcome5,087,078 · 0.00% win
Completed Game : Red Light, Green Light! 🔴 · progression2,670,323 · 0.00% win
Completed Game: Lights Out 💡 · progression2,352,883 · 0.00% win
Completed Game: Six Legs 🌈 · progression1,814,251 · 0.00% win
Completed Game: Lights Out 2 💡 · progression1,630,327 · 0.00% win
Completed Game: Mingle 🎠 · progression558,102 · 0.00% win
Completed Game: Rock, Paper, Scissors 🪨 · progression348,446 · 0.00% win
Won a match 👑 · other348,400 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6513 August 2026 — 65 % liked23 August 2026 — 65 % liked2 September 2026 — 65 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:2065no change
23 Aug 2026, 19:1965no change
13 Aug 2026, 19:1865first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.