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Statue Defenders GO!

Statue Defenders GO!

A Roblox experience owned by Game Thing.

Tower defenseENtower defenseco-opwave survival

Statue Defenders GO! is a tower-defense experience created on 2024-12-28. The game currently has 0 players online. It has accumulated 1,626,195 lifetime visits and 20,065 favorites. The title holds a 95% like percentage. The description notes the original version is playable in closed access while a rework is in progress.

Description (written by the developer; not a statement by this register)

Original version of SDG [!!! REWORKING !!!] It's currently being completely reworked, stay tuned. None of the reworked version is live since it completely changes the progression. It will be open and free to play once the rework is finished. The original version is currently playable in closed access. Gather your weapons, work together, and GO defend the statue! Statue Defenders GO is a defense game with a modern take on classic roblox where you protect the statue from waves of noobs. Use teamwork to defend the statue from varying enemies and bosses! Each arena is 15 waves and scales with your party size. You can play on any device. (CONSOLE, PC, MOBILE) dash = left shift shift lock = left ctrl ping enemy = middle mouse emote = g

Last updated by the developer 21 Feb 2026, 04:53 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
1,626,195
lifetime visits
95%
liked (11,027 👍 / 536 👎)
20,027
favourites (12.3 per 1k visits)
28 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
Touhou Pack
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome410,549 · 0.00% win
Insert · other86,143 · 0.00% win
Bloxxer · other49,032 · 0.00% win
Rank 5 · progression27,220 · 0.00% win
The Glitch · other14,249 · 0.00% win
Mothership · other7,198 · 0.00% win
The Tank · other4,619 · 0.00% win
Rank 10 · progression3,552 · 0.00% win
Rank 15 · progression1,270 · 0.00% win
Ethereus · other928 · 0.00% win
Rank 20 · progression532 · 0.00% win
True Insert · other59 · 0.00% win
(not released) Highrise · other0 · 0.00% win
(not released) New Robloxia · other0 · 0.00% win
(not released) Altereus · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:5395no change
14 Aug 2026, 11:3395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.