[Season 3] Game of Squids
A Roblox experience owned by Gumcat.
MinigamesENSquid Game IPMini-gamesSurvival
[Season 3] Game of Squids is a minigames experience created on 2024-12-28. It has recorded 10,170,436 lifetime visits and 26,191 favorites. The experience holds a 91% like percentage. Currently, zero users are playing. The description lists games including Red Light, Green Light, Dalgona, and Tug Of War.
Description (written by the developer; not a statement by this register)
Game of Squids🦑 🌟 Welcome to the highest-quality Squid Game experience on Roblox! 🌟 Compete in thrilling, high-stakes challenges inspired by Squid Game and prove you’re the ultimate survivor. 💀 Games from season 1 and 2! 💵 Earn cash, climb leaderboards, buy weapons, and unlock exclusive outfits. 🔥 The most polished and immersive Squid Game experience on Roblox! 👍 Like and ⭐ Favorite to show your support! List of Games (ALL GAMES): - Red Light, Green Light - Dalgona / Sugar Honeycombs - Tug Of War - Glass Marbles - Glass Bridge -Squid Game - 6 Legged Pentathlon - Mingle - Lights Out - Bathroom Battle - Meal Time - Voting Tags: Game Show, Island, Survival, Squid game, Hexa Game, survival, squid game, Squid Game, Mingle, Pentathlon, Season 2, Squid Match, Squid Game X, Squid Game O, Shrimp Game, Squid Project, Mingle, Carousel Game, Squid Project
Last updated by the developer 16 Apr 2026, 09:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 20:17 | 91 | no change |
| 13 Aug 2026, 20:15 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.