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[CHAPTER 5!] Hotel 9!

[CHAPTER 5!] Hotel 9!

A Roblox experience owned by Hotel 9 Game.

HorrorENpsychological horroranomaly huntingwalking simulator

[CHAPTER 5!] Hotel 9! is a horror experience created on 2024-12-28. It currently has 37 players and 234,023 favorites. The game has accumulated 24,667,336 lifetime visits with a 72% like percentage. Players navigate an infinite hotel to reach level 9 while avoiding anomalies. The experience supports PC, console, and mobile platforms.

Description (written by the developer; not a statement by this register)

You are trapped in a hotel that runs forever. Keep an eye out for anomalies and find a way out. Please be aware of any hotel anomalies. Guide to Play: Memorise your surroundings. If you see an anomaly turn back. If not keep going straight. Get to level 9. Controls [PC]: [F] - Flashlight [Shift] - Sprint Controls [Console]: [R3] - Flashlight [L3] - Sprint Game Supports: PC/Desktop, Console and Mobile Join the communications server! Made by daN_1elx (dchin) #Psychological Horror #Walking Simulator #Horror #Exit 8 #Scary #The Exit 8 #Platform 8

Last updated by the developer 30 Oct 2025, 10:21 UTC.

37
playing (measured 10 Aug 2026, 21:03 UTC)
24,667,336
lifetime visits
72%
liked (10,941 👍 / 4,301 👎)
234,139
favourites (9.5 per 1k visits)
28 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:0351first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large Lobbies
250 R$
Permanent Lifeline
150 R$
VIP
150 R$
Go Back 2
150 R$
Faster Sprint
50 R$
Flashlight
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[Hotel] Bad Ending · progression2,212,709 · 13.6% win
[Hotel] Good Ending · progression858,921 · 4.4% win
[School] Bad Ending · progression800,428 · 5.2% win
[Museum] Good Ending · progression769,761 · 3.5% win
[Museum] Bad Ending · progression763,564 · 3.7% win
[School] Good Ending · progression551,271 · 3.0% win
[Sewer] Bad Ending · progression442,509 · 3.2% win
[Hospital] Bad Ending · progression373,194 · 3.6% win
[Military Base] Bad Ending · progression240,314 · 3.9% win
[Sewer] Good Ending · progression203,877 · 1.5% win
[Hospital] Good Ending · progression48,083 · 0.40% win
[Hotel] Secret Ending · secret47,498 · 0.20% win
[Military Base] Good Ending · progression27,248 · 0.70% win
[Museum] Secret Ending · secret20,423 · 0.00% win
[School] Secret Ending · secret15,661 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

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