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STEALTH | ALPHA (robbery game)

STEALTH | ALPHA (robbery game)

A Roblox experience owned by Reddot Development.

AdventureENheiststealthalpha

Description (written by the developer; not a statement by this register)

Game stealth is a combination of robbing and killing everyone while also being undetected. Every mission is a brutal heist where you take out anyone in your way without getting caught. Could you beat all of the missions and become the worst guy to society? Only time will tell. ❗ GAME IS CURRENTLY IN ALPHA, MEANING EVERYTHING IS NOT A FINAL PRODUCT AND MAY CHANGE IN FUTURE ❗ 🔊Recent update: ALPHA 0.1.2💰 - New mission "THE PARTY HOUSE" - Few map changes - Bug fixes - Variety of improvements

Last updated by the developer 17 Jun 2026, 20:25 UTC.

2
playing (measured 23 Aug 2026, 21:19 UTC)
41,716
lifetime visits
50%
liked (263 👍 / 266 👎)
922
favourites (22.1 per 1k visits)
28 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 21:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Goldman · collection108 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5023 August 2026 — 50 % liked12 September 2026 — 50 % liked22 September 2026 — 50 % liked2 October 2026 — 50 % liked12 October 2026 — 50 % liked22 October 2026 — 50 % liked23 August 202622 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:3350no change
12 Oct 2026, 21:3250no change
2 Oct 2026, 21:3150no change
22 Sept 2026, 21:3050no change
12 Sept 2026, 21:2350no change
23 Aug 2026, 21:2150first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.