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[1M!] 1 Robux = 1 Block

[1M!] 1 Robux = 1 Block

A Roblox experience owned by Nightbloxia Studios.

OtherENfake currency exchangeserver crash challengeclicker mechanic

1M! 1 Robux = 1 Block is an other genre Roblox experience created on 2024-12-28. The game has recorded 1,219,639 lifetime visits and 1,252 favorites. Currently, zero users are playing. The title indicates a mechanic where one Robux equals one block, challenging players to test server limits.

Description (written by the developer; not a statement by this register)

🚨 [NEW GAME ALERT] 🚨 💰 1 Robux = 1 block! 😱 ⚡ Challenge yourself: Can YOU push the game to its limit and crash the server? 💥 Get ready for the ultimate test of chaos and strategy! 🎮🔥 💎 The fun starts NOW!

Last updated by the developer 26 May 2026, 03:46 UTC.

0
playing (measured 11 Aug 2026, 22:02 UTC)
1,219,639
lifetime visits
27%
liked (573 👍 / 1,550 👎)
1,275
favourites (1.0 per 1k visits)
28 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Obby Master · progression89,609 · 13.4% win
The Chosen One · other65,577 · 31.2% win
You fed the Doge! · other56,956 · 95.8% win
Glowing Rock · collection9,010 · 4.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2714 August 2026 — 27 % liked24 August 2026 — 27 % liked3 September 2026 — 27 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 26–28 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0627no change
24 Aug 2026, 14:0127no change
14 Aug 2026, 13:5427first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.