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Tidy Table Hangout (Voice Chat)

Tidy Table Hangout (Voice Chat)

A Roblox experience owned by sheep shop.

Social & hangoutENsocial hangoutretro aestheticvoice chat

Description (written by the developer; not a statement by this register)

Tidy Table Hangout is a social hangout game inspired by old roblox and lego, in this game you get to experience being a roblox minifigure in a normal-sized room that may feel big to you, there is a variety of places to talk to people in, such as: The beach, the happy home, the park, the creepy cave and more! CHANGES -the party song placeholder has finally been changed -=- -changed the printing on the café box -changed the street and street lights so they would look betther -=- -many changes to the party box -=- -updated the inside of the table box -created the radio creatures -fixed many retroslop stud surfaces -=- -added obby extension -added church to the shelf -=- -updated beach -optimized lighting on the buildings -updated the meat grinder -=- -added things inside of the happy home -added transition when teleporting -added yellow castle -updated the lights inside of the box party -every door has been changed

Last updated by the developer 21 Jan 2026, 01:24 UTC.

0
playing (measured 17 Aug 2026, 11:49 UTC)
343
lifetime visits
100%
liked (8 👍 / 0 👎)
7
favourites (20.4 per 1k visits)
28 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 11:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

you joined · welcome42 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.