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Consumables Station (OPEN ALPHA)

Consumables Station (OPEN ALPHA)

A Roblox experience owned by Shenanigans Experiences :).

OtherENsimulationclickerhumor

Description (written by the developer; not a statement by this register)

Clicl the cola so you don't get multiple... ------------------------------------------------------------------------ Explore the stupid world made by the "Smartest devs ever" ------------------------------------------------------------------------ We will add more colas in the future Btw this is a open alpha so expect bugs If you find a bug, please report it to us by our blue app, consumables_station --------------------------------------------- About the devs Both the smart devs are both in middle school and have around 50 iq combined which is still smarter than our Q/A testers and propably none of our audience...

Last updated by the developer 29 Jan 2026, 01:05 UTC.

0
playing (measured 23 Aug 2026, 08:46 UTC)
335
lifetime visits
83%
liked (5 👍 / 1 👎)
4
favourites (11.9 per 1k visits)
28 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 08:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mod Admin
1,000 R$
VIP Admin
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Weclom · welcome60 · 0.00% win
MAZE!!1!!1!!11! · progression7 · 0.00% win
TRY ME · other6 · 0.00% win
Hardcore obby winner · progression4 · 0.00% win
funny little yellow thingy slippy :D · other0 · 0.00% win
OOF · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.