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Nightmare Run

Nightmare Run

A Roblox experience owned by game testing boom.

HorrorENhorrormazesurvival

Nightmare Run is a horror experience created on 2024-12-29. It currently has 1,021 players and 80,302,415 lifetime visits. The game holds 254,444 favorites and maintains a 73% like percentage. Players navigate catacombs to survive entities within the genre.

Description (written by the developer; not a statement by this register)

Journey through the catacombs of a disturbed child's mind while trying to survive hellish entities Discover the hidden story and overcome this nightmare can you survive? New maze and lore coming soon! Leave a like to show us you want more updates! Pc controls: shiftlock with CTRL Update Log: -New FATHER WHISPERER monster and morph -New WITHERED SANTA monster and morph DISCLAIMER: All the models of monsters in this game are created by OUR studio. Anything you see outside of this game is completely stolen. Scripter: Vectoorx Builder: doopob672

Last updated by the developer 12 Sept 2026, 06:22 UTC.

81
playing (measured 23 Sept 2026, 03:50 UTC)
83,709,748
lifetime visits
73%
liked (31,789 👍 / 11,815 👎)
268,186
favourites (3.2 per 1k visits)
29 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

816453632 September 202623 September 2026
500 measurements spanning 21 days, net -240. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
23 Sept 2026, 03:5081-65
23 Sept 2026, 02:50146-10
23 Sept 2026, 01:50156-26
23 Sept 2026, 00:50182+48
22 Sept 2026, 23:50134-7
22 Sept 2026, 22:50141+1
22 Sept 2026, 21:50140+21
22 Sept 2026, 20:50119+8
22 Sept 2026, 19:50111+10
22 Sept 2026, 18:50101-9
22 Sept 2026, 17:50110-10
22 Sept 2026, 16:50120+12
22 Sept 2026, 15:50108-37
22 Sept 2026, 14:50145+12
22 Sept 2026, 13:50133-19
22 Sept 2026, 12:50152+12
22 Sept 2026, 11:50140+24
22 Sept 2026, 10:50116-32
22 Sept 2026, 09:50148+11
22 Sept 2026, 08:50137first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Snake Morph
1,499 R$
Shadowed One Morph
1,399 R$
Father Whisper
1,295 R$
Animatronic Morph
999 R$
VERITY Morph
999 R$
Jerry Morph
995 R$
Hog Morph
895 R$
Santa Morph
895 R$
Lexie Morph
795 R$
Poultry Morph
795 R$
Withered Santa
695 R$
The Cat Morph
556 R$
Monster Radar
229 R$
Speed Coil
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome41,358,695 · 100.0% win
Perish, human. · other16,680,594 · 62.5% win
What is this place? · welcome12,868,272 · 45.5% win
E R A S E D · other11,711,826 · 41.0% win
His favorite toy · other4,199,360 · 15.8% win
You've encountered Nightmaw · other4,059,047 · 8.0% win
You should've listened! · other2,116,463 · 8.3% win
Did I make it out? · progression2,029,916 · 5.6% win
The scariest thing of them all · other2,016,471 · 10.0% win
The Hatch · other63,846 · 0.00% win
You won the Rat Light! · collection15,997 · 0.20% win
You Donated! · other8,820 · 0.00% win
You met a developer! · other8,513 · 0.00% win
Impostor · other5,396 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7321 August 20261 November 2026
779 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 779
Measured (UTC)% likedChange
1 Nov 2026, 13:4873no change
22 Oct 2026, 13:4673no change
12 Oct 2026, 13:4573no change
2 Oct 2026, 13:3873no change
23 Sept 2026, 03:5073no change
23 Sept 2026, 02:5073no change
23 Sept 2026, 01:5073no change
23 Sept 2026, 00:5073no change
22 Sept 2026, 23:5073no change
22 Sept 2026, 22:5073no change
22 Sept 2026, 21:5073no change
22 Sept 2026, 20:5073no change
22 Sept 2026, 19:5073no change
22 Sept 2026, 18:5073no change
22 Sept 2026, 17:5073no change
22 Sept 2026, 16:5073no change
22 Sept 2026, 15:5073no change
22 Sept 2026, 14:5073no change
22 Sept 2026, 13:5073no change
22 Sept 2026, 12:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.