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survival the evil noobert the killer!!!1!1! (V2.6)

survival the evil noobert the killer!!!1!1! (V2.6)

A Roblox experience owned by maple's stuffs idk.

HorrorENhorrorcampingcollection

Description (written by the developer; not a statement by this register)

ALPHA 1 Recommended graphics level 7+ (this takes place in the view of the player character (Camper), which means it doesnt look like this to real people playing the in universe real game) OH NOES!!! ur frend noobret went insane or something because he looked at the moon for to long and killed all ur frieds in ur camping trip!!! YOU NEED TO COLLECT ALL THE RED MOON SHARD THINGYS TO STOP HIM!@!!! (this is a remake of an april fools game)

Last updated by the developer 19 Aug 2026, 02:47 UTC.

0
playing (measured 23 Aug 2026, 14:32 UTC)
240
lifetime visits
100%
liked (6 👍 / 0 👎)
2
favourites (8.3 per 1k visits)
29 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Massive donation
500 R$
Large donation
100 R$
Medium donation
50 R$
use your own avatar (RECODE ONLY GAMEPASS)
25 R$
Small donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First death · other21 · 0.00% win
1500 shards collected · collection3 · 0.00% win
100 shards collected · collection3 · 0.00% win
2000 shards collected · collection3 · 0.00% win
1000 shards collected · collection3 · 0.00% win
500 shards collected · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.