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🚀 Be a Rocket

🚀 Be a Rocket

A Roblox experience owned by Super Duper Fly.

TycoonENspacetycoonrace

🚀 Be a Rocket is a tycoon experience created on 2024-12-29. It has recorded 3,294,258 lifetime visits and 5,131 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description highlights mechanics including building skyscrapers, upgrading rockets, and traveling to planets for rare towers.

Description (written by the developer; not a statement by this register)

🚀 BE your ROCKET and race to the END! How To Play 💵 BE a Rocket to get RICH! 🏢 BUILD a tall skyscraper to launch FARTHER! 🚀 UPGRADE your rocket to increase SPEED! 🪐 TRAVEL to new planets for rare TOWERS! 😀 VISIT your friends buildings and RACE them! New Update: 📦 CRATES! Unlock brand new tower SKINS! 🚀 TRAILS! Customize your ROCKET! 👍 Make sure to LIKE and FAVORITE for more updates!

Last updated by the developer 10 Nov 2025, 15:01 UTC.

0
playing (measured 10 Aug 2026, 16:46 UTC)
3,294,258
lifetime visits
93%
liked (8,867 👍 / 625 👎)
5,130
favourites (1.6 per 1k visits)
29 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,954,329 · 100.0% win
Reach the Moon · progression1,628,351 · 0.00% win
Reach Mars · progression1,265,038 · 0.00% win
Reach Jupiter · progression743,169 · 0.00% win
Reach Saturn · progression213,087 · 0.00% win
Reach the funny planet · progression27,068 · 0.00% win
Reach Neptune! · progression9,738 · 0.00% win
Reach Pluto · progression1,770 · 0.00% win
Reach a New Galaxy · progression83 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:0693no change
24 Aug 2026, 05:0593no change
14 Aug 2026, 05:0493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.