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Find The Squid Game Characters S2

Find The Squid Game Characters S2

A Roblox experience owned by Sui Productions.

AdventureENSquid GameCharacter CollectionUpdate-based Gameplay

Find The Squid Game Characters S2 is an adventure experience created on 2024-12-29. It has accumulated 2,690,586 lifetime visits and 201,424 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The experience is developed by Sui Productions.

Description (written by the developer; not a statement by this register)

✨ UPDATES EVERY WEEK 🎉 Can you find all popular Characters in this amazing world!? Find all secrets and have fun!! 🤓 Latest UPDATES and NEWS: - NEW MINGLE BIOME - 8 NEW CHARACTERS - Playtime, rebirth rewards & more! 👑 Join the group "Sui Productions" for Thanos! 🥇 This game was inspired by "Find the" games but with a twist. 🏋 Made by Sui Productions ❤️ If you find any bugs, or want to suggest more characters let us know in our Roblox group!

Last updated by the developer 27 Jul 2026, 15:06 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
2,690,586
lifetime visits
95%
liked (10,191 👍 / 577 👎)
201,406
favourites (74.9 per 1k visits)
29 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
799 R$
Magic Carpet
599 R$
MVP
599 R$
VIP
399 R$
Fusion Coil
249 R$
Radar
249 R$
Grapple Hook
199 R$
Gravity Coil
149 R$
Triple Jump
149 R$
Speed Coil
149 R$
Double Jump
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9514 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:5195no change
14 Aug 2026, 06:4995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.