Undefined's Upgrade Tree
A Roblox experience owned by Undefined's Realm.
TycoonENincrementalsingle-playerbeta
Description (written by the developer; not a statement by this register)
WELCOME TO UNDEFINED'S UPGRADE TREE!! :OO In this ((SINGLE PLAYER)) world, there is no limits on how FAR you can go! Will you be the NEXT person to break the game's limits..? ⚠ - This game is in BETA please be patient. It gets updated everyday, for bug fixes. ✨ There is currently 11 stats and 10 layers to explore.. I will slowly add more mechanics to the game every time ;) 🫵 Expect more content everytime! :L ❓ - RULES -> Expoits (such as lag switching, macros, etc) are not allowed. What you think is not allowed is not, use common sense. ↑ You can get banned from the game too, there is secret anticheat. -> You might encounter bugs. Please report them in the group or use the bug report UI in-game!! :D -> There is a tutorial in the game, if you dont know how to play, join it. 🌐 - CREDITS This game is inspired by many other upgrade trees. There is no 'specific' upgrade tree that was my main inspiration. It's a passion project! :) { Another awesome ROBLOX experience.. hopefully! c: }
Last updated by the developer 9 Aug 2026, 20:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:08 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.