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Undefined's Upgrade Tree

Undefined's Upgrade Tree

A Roblox experience owned by Undefined's Realm.

TycoonENincrementalsingle-playerbeta

Description (written by the developer; not a statement by this register)

WELCOME TO UNDEFINED'S UPGRADE TREE!! :OO In this ((SINGLE PLAYER)) world, there is no limits on how FAR you can go! Will you be the NEXT person to break the game's limits..? ⚠ - This game is in BETA please be patient. It gets updated everyday, for bug fixes. ✨ There is currently 11 stats and 10 layers to explore.. I will slowly add more mechanics to the game every time ;) 🫵 Expect more content everytime! :L ❓ - RULES -> Expoits (such as lag switching, macros, etc) are not allowed. What you think is not allowed is not, use common sense. ↑ You can get banned from the game too, there is secret anticheat. -> You might encounter bugs. Please report them in the group or use the bug report UI in-game!! :D -> There is a tutorial in the game, if you dont know how to play, join it. 🌐 - CREDITS This game is inspired by many other upgrade trees. There is no 'specific' upgrade tree that was my main inspiration. It's a passion project! :) { Another awesome ROBLOX experience.. hopefully! c: }

Last updated by the developer 9 Aug 2026, 20:44 UTC.

2
playing (measured 10 Aug 2026, 17:08 UTC)
498,939
lifetime visits
63%
liked (1,145 👍 / 671 👎)
5,389
favourites (10.8 per 1k visits)
29 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x10 Offline Limit
249 R$
Tier 3
159 R$
Supporter
99 R$
RNG Pro
79 R$
x2 Offline Limit
69 R$
Grinder.
59 R$
Tier 2
59 R$
Tier 1
10 R$
nothing
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome148,896 · 29.6% win
Beta Tester · other115,882 · 44.4% win
The Start · welcome108,398 · 29.6% win
Basic99,732 · 29.6% win
Improvement · other75,210 · 29.6% win
Expert · other55,594 · 0.00% win
Alpha · other49,649 · 0.00% win
RARITY! · other48,708 · 14.8% win
CALM DOWN. · other40,221 · 14.8% win
Something Random · other21,960 · 0.00% win
The STUD · other21,051 · 0.00% win
THE 'END'? · progression17,160 · 14.8% win
Event Winner · social16,195 · 0.00% win
Point Of No-Return · progression14,064 · 14.8% win
Point Of Return · other12,218 · 14.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked3 September 2026 — 63 % liked13 September 2026 — 63 % liked24 September 2026 — 63 % liked4 October 2026 — 63 % liked14 October 2026 — 63 % liked14 August 202614 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 00:4963no change
4 Oct 2026, 00:4863no change
24 Sept 2026, 00:4763no change
13 Sept 2026, 23:1963no change
3 Sept 2026, 23:0763no change
14 Aug 2026, 21:0863first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.