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Rocket Training 🚀

Rocket Training 🚀

A Roblox experience owned by Crafty Wizards.

SimulatorENrocketsimulatorupgrade

Description (written by the developer; not a statement by this register)

🚀How HIGH can you FLY? 💡 How to play: 💵 Be A Rocket and fly through the skies to collect cash! 🔥 Buy fuel to fly faster and further! 🔧 Upgrade your rocket to boost speed! 👍 Like and favorite for more exciting updates! Tags: Be A Rocket, Rocket Training, Dragon Training, Simulator, Fun, Car Training, Rocket

Last updated by the developer 7 May 2025, 21:10 UTC.

0
playing (measured 10 Aug 2026, 23:37 UTC)
345,393
lifetime visits
89%
liked (1,049 👍 / 131 👎)
496
favourites (1.4 per 1k visits)
29 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:370first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

VIP!
279 R$
2x Cash!
199 R$
Speedy!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome221,832 · 0.00% win
Rebirth 1 · progression14 · 0.00% win
Rebirth 5 · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked4 September 2026 — 89 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:1589no change
15 Aug 2026, 00:0289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.