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A Very Hungry Bubu

A Very Hungry Bubu

A Roblox experience owned by bbyuke.

ShooterENboss fightsurvivalmultiplayer

A Very Hungry Bubu is a shooter experience created on 2024-12-29. It has recorded 1,498,409 lifetime visits and 197,257 favorites. Currently, zero players are active. The title holds a 73% like percentage. The description highlights cooperative gameplay against a giant enemy, weapon upgrades, and gold accumulation mechanics for survival.

Description (written by the developer; not a statement by this register)

⚡ A giant Bubu has awoken… and he’s DESTROYING the world! 💥 Team up with friends, upgrade powerful weapons, and take on the ultimate angry Giant! ⚔️ 💰 Earn gold every 10 seconds – get stronger as you survive 🔫 Upgrade your weapons – from noob guns to pro gear 🤝 Squad up – survive longer and take on Sonic together!🤝 Can you stop the angry, hardcore titan before it’s too late? ⚔️ tags (ignore): Mine, Craft, Guns, Boss Fight, Scary, Titan, Big, Killer, Survival, Obby, Multiplayer, Bubu

Last updated by the developer 8 Nov 2025, 19:16 UTC.

0
playing (measured 10 Aug 2026, 20:05 UTC)
1,498,409
lifetime visits
73%
liked (82 👍 / 30 👎)
197,259
favourites (131.6 per 1k visits)
29 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow OP Gun
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome934,371 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.