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Gain Height To Win πŸ€‘

Gain Height To Win πŸ€‘

A Roblox experience owned by N0TGamesINC.

SimulatorENjump simulatortower climbingparkour

Description (written by the developer; not a statement by this register)

πŸ† Welcome to Jump Higher Every Second! Climb the Towers, Gain Wins and more! πŸ’Ύ PROGRESS SAVES! Favorite the game so you can remember to play again later. ⚠️ LAGGING OR CRASHING? MAKE A VIP SERVER! IT'S FREE! 🌟 If you have Premium, you get +2 jump power every second and +5 walking speed. 😊 More Updates are Coming Soon! πŸ’₯ Thanks for playing! Tags: Every Second, +1 Jump, +1 Every Second, Jump Simulator, Parkour, Fun, Tower, Fly, Super, Speed, Race, Win, Faster, Platformer, Friends, Pets, Colorful, Gifts, Simulator, Obby, Tycoon, Jump, Rainbow, Skibidi, Skibidi Toilet, Jump Simulator

Last updated by the developer 28 Jul 2025, 14:03 UTC.

0
playing (measured 12 Aug 2026, 23:02 UTC)
8,558
lifetime visits
75%
liked (6 πŸ‘ / 2 πŸ‘Ž)
1,496
favourites (174.8 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 23:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x2 Wins
200 R$
Gravity Coil
150 R$
Rainbow Magic Carpet
150 R$
Triple Eggs
150 R$
Grapple Hook
100 R$
Jetpack
100 R$
Speed Coil
100 R$
Boombox
59 R$
Hoverboard
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome6,824 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.