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πŸ” Eat Race Simulator

πŸ” Eat Race Simulator

A Roblox experience owned by Chow Down Games.

SimulatorENfoodpet collectiondestruction

Description (written by the developer; not a statement by this register)

Welcome to Eat Race Simulator! πŸ” UPDATES WEEKLY! ⭐ πŸ” Eat food to GET BIG! πŸ™οΈ Use your weight to race and CRUSH EVERYTHING in your path! 🐢 Hatch and collect cool pets! 🌎 Travel to new worlds! πŸ”„ Rebirth and climb leaderboards! INVITE YOUR FRIENDS FOR A BOOST! ⭐ Like and favorite the game for updates! ❀️ Made by Chow Down Games Tags - Food, Eating, Burger, Race, Simulator, Weight, Huge, Destruction

Last updated by the developer 4 Dec 2025, 02:18 UTC.

0
playing (measured 11 Aug 2026, 07:07 UTC)
153,778
lifetime visits
89%
liked (390 πŸ‘ / 46 πŸ‘Ž)
4,473
favourites (29.1 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Food
299 R$
x2 Wins
299 R$
Ultra Luck
299 R$
+2 Pet Equip
279 R$
Super Luck
179 R$
Auto Clicker
169 R$
Auto Hatch
149 R$
+50 Storage
149 R$
Triple Hatch
129 R$
Auto Rebirth
79 R$
+25 Storage
79 R$
Luck
59 R$
Teleport
59 R$
Starter Pack
49 R$
Trade Pass
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! Β· welcome122,112 Β· 0.00% win
1K Food Β· collection42,263 Β· 0.00% win
100 Wins Β· progression36,366 Β· 0.00% win
10K Food Β· collection26,460 Β· 0.00% win
1K Wins Β· progression18,783 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.