Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Squid Mingle Challenge

Squid Mingle Challenge

A Roblox experience owned by TrendChase Studios.

MinigamesENSquid GameMingleSurvival

Squid Mingle Challenge is a minigame created on 2024-12-30. It has accumulated 8,040,547 lifetime visits and 2,892 favorites. The experience holds a 73% like percentage. Currently, zero players are active. The description highlights features such as Free Magnets, over 20 bat skins, and a level system. Tags include Squid Game and Season 2.

Description (written by the developer; not a statement by this register)

⭐PLAY OUR NEW GAME https://www.roblox.com/games/84676973003709/Grow-Your-Army#!/about 🧲 You can hold a player with Free Magnets ! 🚪🚶 Players need to Mingle with other participants and defend their rooms, will you be the lucky ones today? 📌 RELEASE - Mingle Game! - 20+ Bat Skins! - Level System! Tags: Squid Game, Squid, Mingle ,Season2 ⚠️ The game is still in BETA, please report any bugs that you may find.

Last updated by the developer 10 Jan 2026, 16:23 UTC.

0
playing (measured 10 Aug 2026, 16:02 UTC)
8,040,547
lifetime visits
73%
liked (1,143 👍 / 428 👎)
2,892
favourites (0.4 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magnet !
349 R$
Ultra Rich Pack
249 R$
Double Exp Points !
149 R$
VIP
149 R$
Double Cash !
99 R$
Luck Boost !
75 R$
Double Speed !
49 R$
Starter Pack
49 R$
💀 AK 47
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Mingle · other2,713,136 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7313 August 2026 — 73 % liked2 September 2026 — 73 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:5173no change
13 Aug 2026, 21:4973first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.