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Resting Room [đŸŽ™ïž]

Resting Room [đŸŽ™ïž]

A Roblox experience owned by || Resting Room Community ||.

Social & hangoutPTsocial hangoutrelaxing atmosphereinteractive arcade

Description (written by the developer; not a statement by this register)

"Resting Room" Ă© uma experiĂȘncia social aconchegante onde vocĂȘ pode relaxar, brincar e explorar. Desfrute de um arcade interativo, uma TV e quadros de memes divertidos na sala principal. Saia para um jardim pacĂ­fico com uma piscina, uma parede de placar e um balanço. O cĂ©u brilha com um amanhecer / pĂŽr do sol quente, aumentando uma atmosfera. Este jogo traz um ambiente Ășnico e relaxante para os jogadores aproveitarem. Segredos escondidos aguardam. VocĂȘ pode encontrar tudo? Criado por: MrRato FanArts: SantosVerified, Rebloxca, Sam e Piici MĂșsica do Lobby: Shino Regras: Respeito mĂștuo Sem SPAM Nenhuma conversa que possa gerar conflitos Evitar flood de mensagens Mantenha uma linguagem amigĂĄvel Escolha avatares e nomes de usuĂĄrio apropriados sem imagens ou palavras ofensivas.

Last updated by the developer 19 Aug 2026, 14:34 UTC.

0
playing (measured 31 Aug 2026, 03:45 UTC)
10,673
lifetime visits
94%
liked (115 👍 / 7 👎)
49
favourites (4.6 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 03:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
40 R$
VIPCommands
20 R$
Banana Peel
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Arcade · other837 · 0.00% win
10 Minutes! · welcome531 · 0.00% win
Maxwell?? · other516 · 0.00% win
??? · other431 · 0.00% win
Gamer · collection412 · 0.00% win
25 Minutes! · other332 · 0.00% win
just a dog · other204 · 0.00% win
50 minutes!!! · progression204 · 0.00% win
Luanzinho?? · other198 · 0.00% win
Met The Creator! · welcome194 · 0.00% win
Nostalgia Room · other171 · 0.00% win
100 minutes!!!! · progression116 · 0.00% win
Strawberry Milkshake!!! · other83 · 0.00% win
200 Minutes!!!! · other65 · 0.00% win
RAWR!!! · other44 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9431 August 2026 — 94 % liked10 September 2026 — 94 % liked31 August 202610 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 03:4694no change
31 Aug 2026, 03:4594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.