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Survive 100 Days In Hell🔥

Survive 100 Days In Hell🔥

A Roblox experience owned by Crazy x Moon.

SurvivalENsurvivalhell themedemon combat

Survive 100 Days In Hell🔥 is a survival experience created on 2024-12-30. The game has accumulated 13,597,060 lifetime visits and 17,813 favorites. It maintains an 85% like percentage. Currently, zero users are playing. The experience supports PC and mobile platforms.

Description (written by the developer; not a statement by this register)

🔥 Welcome to Survive 100 Days In Hell! 🔥 👹 Face Terrifying Demons and see if you can survive 100 days in Hell! Stay alert because deadly events can happen at any time ☠️ How to Play 💡 : - Kill Demons before they kill you 👹 - Collect scrap and sell for money ⚙️ - Watch out for dangerous events ☠️ - Survive for 100 days and Unlock New Rewards 🎁 🖥️ 📱 Supports PC + Mobile for endless survival action! 📌 Like 👍 & Favorite ⭐ for more updates and content. Thanks for the support! 😊💖 Tags: Survive, Survival, Hell, Fun, Obby, Days, Hard, Easy, Content, Event, Random, Lava, Fire, Demon, Scrap, Upgrades, Weapons, Money.

Last updated by the developer 3 Aug 2025, 10:32 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
13,597,060
lifetime visits
85%
liked (10,792 👍 / 1,905 👎)
17,806
favourites (1.3 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Angel Outfit
450 R$
Armored Outfit
200 R$
Crucifix [OP]
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome8,369,528 · 100.0% win
Survive 5 Days 🏆 · progression5,306,241 · 0.00% win
Survive 10 Days 🏆 · progression2,351,638 · 0.00% win
Survive 25 Days 🏆 · progression501,372 · 0.00% win
Survive 40 Days 🏆 · progression180,561 · 0.00% win
Survive 60 Days 🏆 · progression66,691 · 0.00% win
Survive 80 Days 🏆 · progression36,581 · 0.00% win
Survive 100 Days 🏆 · progression27,017 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3485no change
23 Aug 2026, 18:2385no change
13 Aug 2026, 18:2285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.